This benchmark pans through several outdoor scenes in a fashion similar to the Unigene Valley benchmark, focusing more on landscapes, distance drawing and tessellation rather than an upfront first-person perspective. This will be our first look at a DirectX 12 game engine with a game attached as a result. This is the one of the first DirectX 12 benchmarks available - Ashes of the Singularity by Stardock was released just before IDF, but due to scheduling we have not had a chance to dig into that one yet. Unfortunately we didn't get to see any gameplay in this benchmark as a result, which would seem to focus more on combat. The benchmark provided is more of a graphics showpiece than a representation of the gameplay, in order to show off the capabilities of the engine and the DX12 implementation. The game, styled as a ‘cooperative action RPG’, consists of asymmetrical multiplayer matches with attackers trying to raid a base and the defender playing more of a tower defense position. Fable Legendsįable Legends is an Xbox One/Windows 10 exclusive free to play title built by Lionhead Studios in Unreal Engine 4. Until that point, a PR team got in contact with us regarding the upcoming Fable Legends title using the Unreal 4 engine, and an early access preview benchmark that came with it. We tackled two synthetic tests earlier this year, Star Swarm and 3DMark, but due to timing and other industry events, we are waiting for a better time to test the Ashes of the Singularity benchmark as the game nears completion. DX12 brings about a lot of changes with the goal of increasing performance, offering an even more immersive experience, but it does shift some of the support requirements to the engine developers such as SLI or Crossfire. One of the main focal points of DX12 is draw calls, leveraging multiple processor cores to dispatch GPU workloads, rather than the previous model of a single core doing most of the work. Unlike DX11, there are no major gaming titles at launch - we are now waiting for games to take advantage of DX12 and what difference it will make for the game playing experience. So it will ultimately be another game that gets to claim the right as the first Unreal Engine 4 based DX12 game.ĭirectX 12 is now out in the wild as a part of Windows 10 and the updated driver model WDDM 2.0 that comes with it. "The team has made it very clear that I'm not going to be able to show anything until it's ready."īooty went on to express support for Playground Games, saying that while choosing the studio predominantly known for Forza Horizon to work on Fable 4 might seem like "a little bit of a head scratcher", they "get it" and he's "excited for when the time comes to be able to show more.Update 7: Well so much for that. "Every time I see something, I say 'We should show this'… because there's a lot of cool stuff," said Booty. Head of Xbox Game Studios, Matt Booty, acknowledged the lack of news during an interview at PAX West 2022 (opens in new tab) but explained that the game will only be shown when developer Playground Games is ready to show it. Development is still underway on Fable 4 but after the game didn't make any appearances during the Xbox showcases at both Summer Game Fest and Gamescom 2022 fans have been wondering when they'll hear more.
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